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A FEW CARDS TO CONSIDER · STAY WITH THE PRESENT HAND

Tips & Strategy

A little more about Tips & Strategy is collected here. The contact address at the bottom is available for further questions.

A quick guide to the game

Look under the visible cards

The key details are straightforward. A longer visible run is not automatically better than a move that opens the tableau. Compare possible moves by what they uncover as well as by the length of the sequence they create. You cannot know the identity of a hidden card before it is exposed. A move that reveals a hidden card gives you another fact to work with.

Value an empty column

On this website, the following points apply. An empty column can hold a temporary sequence while you rearrange other cards. Consider the next destination before filling your only empty column. A whole-column move into another empty column does not reveal anything new on its own. You must eventually fill every empty column before dealing from the stock.

Make groups that can move

On this website, the following points apply. Look for ways to join matching segments without burying a card you need elsewhere. Matching colors alone do not give that benefit in four-suit Spider. A shorter matching group can be easier to reuse than a longer mixed-suit build. Same-suit descending cards remain movable as a group.

Plan how to separate suits

On this website, the following points apply. Avoid assuming that every descending column can be moved as one unit. A mixed-suit move can be worthwhile when it reveals a card or frees a column. Before extending the mixed build, look for temporary destinations that could help you separate it. Only the same-suit descending segment at the bottom moves together.

Plan around Kings

On this website, the following points apply. Moving a King can still be useful when it uncovers an important hidden card. A group beginning with a King has the same limitation. A King requires an empty column because there is no higher rank. Placing a King in your last empty column may reduce your immediate rearrangement options.

Pause before dealing

On this website, the following points apply. Check whether a visible move can expose a card or join matching suits before you deal. A stock deal adds one card to every column and may disrupt useful sequences. Dealing remains an option when the visible layout offers no useful improvement. Keeping all columns occupied is a requirement for using the stock.

Look one move ahead

Keep these details in mind. Ask what a move will let you do next rather than considering only the first destination. Try to leave more than one useful destination when the layout allows it. No simple rule can guarantee success on every randomly shuffled deal. Moving a small segment may release a second move that was previously blocked.

Use undo as a lesson

Undo restores the previous card state, including flips and collected runs. The timer does not move backward when you undo. Compare what each alternative reveals instead of repeating the same sequence without a new idea. Replay is useful when you want to revisit the opening arrangement of the same deal.

Treat hints as options

Keep these details in mind. A hint does not reveal the stock or hidden tableau cards. The suggested move may be useful for investigation without leading to a win. Repeatedly using Hint cycles through the available suggestions for the current position. Hints search legal moves in the visible position.

Solitaire offline card games

Choose a comfortable challenge

Four suits gives you more suit conflicts to resolve using the same rules. A short, focused session can be more useful for learning than rushing to finish a difficult deal. One suit is useful for practicing rank order and the controls. Two suits introduces the difference between a descending build and a movable same-suit group.